Module PressureTileUnit

Emits a signal when a player walks on the tile.

Element class: PressureTileUnit

Extends: Element > ElementWithState

Functions

isDown () Checks if the pressure is down.
getSignalOut (plug) Return the value of a signal in the specified OUT plug of the element.
EVENT_pressed () Deprecated: Event: Someone stepped on the tile.
EVENT_onPressed () Event: Emitted when the pressure tile is pressed.
EVENT_released () Deprecated: Event: Someone left the tile.
EVENT_onReleased () Event: Emitted when the pressure tile is released.


Functions

isDown ()
Checks if the pressure is down.

Returns:

    0/1 1 when the tile is down, 0 otherwise.
getSignalOut (plug)
Return the value of a signal in the specified OUT plug of the element.

Valid plug names are:

  • "out" for the out signal.

Parameters:

  • plug string A valid plug name to query.

Returns:

    0/1 The plug signal state
EVENT_pressed ()
Deprecated: Event: Someone stepped on the tile.

Note: This is documentation on an event handler, not a callable method.

This event is deprecated: EVENT_onPressed should be used instead.

See also:

EVENT_onPressed ()
Event: Emitted when the pressure tile is pressed.

Note: This is documentation on an event handler, not a callable method.

EVENT_released ()
Deprecated: Event: Someone left the tile.

Note: This is documentation on an event handler, not a callable method.

This event is deprecated: EVENT_onReleased should be used instead.

See also:

EVENT_onReleased ()
Event: Emitted when the pressure tile is released.

Note: This is documentation on an event handler, not a callable method.

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